Post by Aeter on Oct 21, 2010 22:10:11 GMT -6
Warning: This list is for the more experienced people that know the d20 system well. If this is your first time, you can disregard this. I'll tell you what's no-go if we run into it.
Feats:
- Persistent spell is banned, due to how it interacts with Divine Metamagic.
- Combat Reflexes
Benefit: In addition to it's other benefits, when someone tumbles through a square threatened by someone with Combat Reflexes, the character with Combat Reflexes may spend one of his Attacks of Opportunity for the round to make a tumble check, with a DC equal to the tumbler's tumble check result. If he is successful, the tumbler provokes attacks of opportunity as normal for moving through that square (from both the character with combat reflexes and other characters threatening that square.)
The tumbler may choose to stop his motion in that square to avoid AoOs. The character with Combat Reflexes may do this as often as he likes in a round if the tumbler continues to move through his threatened squares, as long as his dexterity score permits him enough attacks of opportunity to spend one for each opposed tumble check.
-Abilities that give the effect of a feat (or feats that give the effect of an ability) count as that feat/ability even if they don't share the same name. For example, a Level 5 Swashbuckler qualifies for the Mobility feat without taking the Dodge feat, because the Dodge Bonus class feature duplicates the effects of the Dodge feat. Similarly, a level 11 Swashbuckler can take feats that require Lightning Reflexes as a bonus feat because Grace duplicates the effects of Lightning Reflexes at that level.
Classes and Abilities
Abrupt Jaunt (PHB2) is being changed as follows: During the turn following your use of Abrupt Jaunt, you lose your standard action.
If two classes give an identical ability with an effect based on your class level, you may have your levels in the two classes stack. This works only for abilities that are entirely identical, such as Animal Companion, Familiar and Wild Empathy, not for abilities that are merely similar, such as spellcasting, manuevers known, or even Wild Shape (which uses a different progression in each class that gets it.)
If two classes give an identical ability with an effect not based on level, that does not stack with itself in any way, and that entirely overlaps so that there is no mechanical difference between having it twice or having it once, you may take a feat instead. This feat must either pertain to the class feature (such as trading Evasion in for Lightning Reflexes) or the class itself. If your class already has a bonus feat list (Such as taking a level in Wizard when you already have scribe scroll), you must choose from that list.
No matter what class, feat, or item combination you are using, you do not get the same mental stat to your AC more than once.
Unearthed Arcana
The following parts of Unearthed Arcana are allowed.
-Variant Character Classes
-Specialist Wizard Variants
-Whirling Frenzy, Favored Environments, Aspect of Nature
-Environmental or Elemental Racial Variants
-Bloodlines
-Racial Paragon Classes
-Metamagic Items
-Item Familiar
Feats:
- Persistent spell is banned, due to how it interacts with Divine Metamagic.
- Combat Reflexes
Benefit: In addition to it's other benefits, when someone tumbles through a square threatened by someone with Combat Reflexes, the character with Combat Reflexes may spend one of his Attacks of Opportunity for the round to make a tumble check, with a DC equal to the tumbler's tumble check result. If he is successful, the tumbler provokes attacks of opportunity as normal for moving through that square (from both the character with combat reflexes and other characters threatening that square.)
The tumbler may choose to stop his motion in that square to avoid AoOs. The character with Combat Reflexes may do this as often as he likes in a round if the tumbler continues to move through his threatened squares, as long as his dexterity score permits him enough attacks of opportunity to spend one for each opposed tumble check.
-Abilities that give the effect of a feat (or feats that give the effect of an ability) count as that feat/ability even if they don't share the same name. For example, a Level 5 Swashbuckler qualifies for the Mobility feat without taking the Dodge feat, because the Dodge Bonus class feature duplicates the effects of the Dodge feat. Similarly, a level 11 Swashbuckler can take feats that require Lightning Reflexes as a bonus feat because Grace duplicates the effects of Lightning Reflexes at that level.
Classes and Abilities
Abrupt Jaunt (PHB2) is being changed as follows: During the turn following your use of Abrupt Jaunt, you lose your standard action.
If two classes give an identical ability with an effect based on your class level, you may have your levels in the two classes stack. This works only for abilities that are entirely identical, such as Animal Companion, Familiar and Wild Empathy, not for abilities that are merely similar, such as spellcasting, manuevers known, or even Wild Shape (which uses a different progression in each class that gets it.)
If two classes give an identical ability with an effect not based on level, that does not stack with itself in any way, and that entirely overlaps so that there is no mechanical difference between having it twice or having it once, you may take a feat instead. This feat must either pertain to the class feature (such as trading Evasion in for Lightning Reflexes) or the class itself. If your class already has a bonus feat list (Such as taking a level in Wizard when you already have scribe scroll), you must choose from that list.
No matter what class, feat, or item combination you are using, you do not get the same mental stat to your AC more than once.
Unearthed Arcana
The following parts of Unearthed Arcana are allowed.
-Variant Character Classes
-Specialist Wizard Variants
-Whirling Frenzy, Favored Environments, Aspect of Nature
-Environmental or Elemental Racial Variants
-Bloodlines
-Racial Paragon Classes
-Metamagic Items
-Item Familiar