Post by Aeter on Oct 21, 2010 22:11:16 GMT -6
Most of this can be edited however you see fit. So long as it's legible, make sure you can understand it. Add any notes you wish! Don't let this intimidate you, however. When we go through your character creation, I will explain everything when we go through and turn a RP idea into something that can actually be played. If your sheet is complete, please make a new thread with your character's name and your player in the title, much like I have with this one.
Name
Template Race Class A Level A Class B Level B Class C Level C
Alignment Size Type (Subtype)
EXP/Next Level EXP
HP XX (XdX+XX)
AC XX (10+X dex +X Armor+ X Shield + X Natural +X Deflection) (AC Altering Feats, Skills, and Special Abilities)
Touch XX (10+X dex +X deflection), Flatfooted XX (10+X armor +X Shield +X Natural)
Fort +X, Ref +X, Will +X (+A to saves vs B, +C to saves vs D)
A Resistance B, C resistance D, (Special abilities that alter saving throws, such as Mettle and Evasion)
Speed: XX ft, XX fly, XX swim, XX burrow, XX climb
Str XX (XX with magic items) Dex XX (XX) Con XX (XX) Int XX (XX) Wis XX (XX) Cha XX (XX)
BAB +X/+X-5/+X-10/+X-15 (Minimum +1 for later bonus), Grapple +X (BAB+STR +misc)
Melee
Weapon +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Weapon +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Ranged
Weapon +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Weapon +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Full Attack
X Weapons +X/+X/+X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier) and X Weapons +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Feats: X (Does Y), X (Does Y), X (Does Y)
Class Features: X (Does Y), X (Does Y)
Racial Features: X (Does Y), X (Does Y)
Languages: X, X, X
Skills:
Skill Name, +X (X ranks+X ability +X synergy +X misc)
Skill Name, +X (X ranks+X ability +X synergy +X misc)
Spells:
Caster Level X
Level 0, X/day, DC XX: Name, Name, Name
Level 1, X/day, DC XX: Name, Name, Name
Spell-Like Abilities:
Caster Level X
X/day, Name, DC
X/day, Name, DC
Equipped Gear:
Head:
Face:
Shoulder:
Throat:
Body:
Torso:
Hands:
Arms:
Left Ring:
Right Ring:
Waist:
Feet:
Unequipped Gear:
Item
Item
Item
Gold: XXXX.XX
Name
Template Race Class A Level A Class B Level B Class C Level C
Alignment Size Type (Subtype)
EXP/Next Level EXP
HP XX (XdX+XX)
AC XX (10+X dex +X Armor+ X Shield + X Natural +X Deflection) (AC Altering Feats, Skills, and Special Abilities)
Touch XX (10+X dex +X deflection), Flatfooted XX (10+X armor +X Shield +X Natural)
Fort +X, Ref +X, Will +X (+A to saves vs B, +C to saves vs D)
A Resistance B, C resistance D, (Special abilities that alter saving throws, such as Mettle and Evasion)
Speed: XX ft, XX fly, XX swim, XX burrow, XX climb
Str XX (XX with magic items) Dex XX (XX) Con XX (XX) Int XX (XX) Wis XX (XX) Cha XX (XX)
BAB +X/+X-5/+X-10/+X-15 (Minimum +1 for later bonus), Grapple +X (BAB+STR +misc)
Melee
Weapon +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Weapon +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Ranged
Weapon +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Weapon +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Full Attack
X Weapons +X/+X/+X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier) and X Weapons +X (XdX+X+XdX Energy, Type, Type, Type, Crit Range/Crit Multiplier)
Feats: X (Does Y), X (Does Y), X (Does Y)
Class Features: X (Does Y), X (Does Y)
Racial Features: X (Does Y), X (Does Y)
Languages: X, X, X
Skills:
Skill Name, +X (X ranks+X ability +X synergy +X misc)
Skill Name, +X (X ranks+X ability +X synergy +X misc)
Spells:
Caster Level X
Level 0, X/day, DC XX: Name, Name, Name
Level 1, X/day, DC XX: Name, Name, Name
Spell-Like Abilities:
Caster Level X
X/day, Name, DC
X/day, Name, DC
Equipped Gear:
Head:
Face:
Shoulder:
Throat:
Body:
Torso:
Hands:
Arms:
Left Ring:
Right Ring:
Waist:
Feet:
Unequipped Gear:
Item
Item
Item
Gold: XXXX.XX