Post by Ari on Apr 19, 2012 22:01:01 GMT -6
Ivanika, Hooded
Name: Ivanika; House of Cuza
Nicknames:
Alignment: Neutral Good, with Chaotic Leanings
Race: Aasimar
Level: 3
Class: Cleric 2
Experience: 0
Traits: Scion of Surabar
Height: 5' 10"
Weight: 140 lbs.
Hair: Long, wild, and bright red.
Eyes: Intense Green
Names: None so far.
Appearance:
Although Aasimar appear human from a distance, their celestial nature becomes more obvious in close proximity, and despite the disheveled nature of her current appearance, Ivanika is no exception to this. She is a relatively tall woman of buxom athletic proportions and a calm although withdrawn demeanor. Her appearance is attractive, and slightly elfin, including noticeably elongated and pointed ears if they are visible.
The travails of her journey to Cauldron has left her with only the most modest of clothing. Wrapped in a tattered hemp cloak, she wears a poor quality and ill-fitting acolyte's robe that was made for a woman of significantly shorter stature leaving the lower portion of her legs uncovered. Simple cloth wrappings cover her feet, and worn linen bandages cover her wrists and hands, although her slender fingers are now free of wrappings.
Hints of her bright red hair can be seen behind her hood, although she generally does her best to keep it hidden. It is a somewhat unnatural hue. She currently wears a pair of worn and chipped goggles which cover her intensely green eyes.
She speaks with an Aerdian accent (something similar to Romanian, a mix of Eastern European and Romantic).
Disposition: Rather skittish and careful at the moment. Very thankful to the people that treat her well.
Age: 20 years old
Str: | 14 | +2 |
Dex: | 12 | +1 |
Con: | 12 | +1 |
Int: | 14 | +2 |
Wis: | 16 | +3 |
Cha: | 16 | +3 |
HP: 14
Base Attack: +1
Melee:
Weapon | Plus to Hit | Damage | Critical |
Unarmed | +2 | 1D3+2 (sub) | |
Touch | +2 | - |
Ranged:
Weapon | Range Increment | Plus to Hit | Damage | Critical |
Touch | - | +1 | - | - |
Armor Class:
Type | Total AC | Armor | Dex | Shield | Natural | Other |
Normal | 11 | - | +1 | - | - | - |
Touch | 11 | - | +1 | - | - | - |
Dex Denied | 10 | - | - | - | - | - |
Saves:
Type | Total | Class | Attribute | Other |
Fort | +4 | +3 | +1 | - |
Ref | +1 | +0 | +1 | - |
Will | +6 | +3 | +3 | - |
+1 to save versus spells and spell-like abilities.
Skills:
(unmarked is cleric, x is also Radiant Servant, xx is Radiant Servant Only, * is cross-class)
Skill | Ranks | Attribute | Other Bonuses | Total Modifier |
xConcentration | 5 | +1 | +6 | |
xCraft | 0 | +2 | - | |
Decipher Script | 1 | +2 | +3 | |
xDiplomacy | 5 | +3 | +2 | +10 |
xHeal | 2 | +3 | +5 | |
xKnowledge (Arcana) | 3 | +2 | +5 | |
Knowledge (Arch. and Eng.) | 1 | +2 | +3 | |
Knowledge (Dungeoneering) | 2 | +2 | +4 | |
Knowledge (History) | 1 | +2 | +3 | |
Knowledge (Geography) | 1 | +2 | +3 | |
Knowledge (Local) | 2 | +2 | +4 | |
Knowledge (Nature) | 2 | +2 | +4 | |
Knowledge (Nobility and Royalty) | 2 | +2 | +4 | |
xKnowledge (Religion) | 5 | +2 | +7 | |
Knowledge (The Planes) | 2 | +2 | +4 | |
Perform (Dance) | 3 | +3 | +2 | +8 |
Perform (Singing) | 1 | +3 | +2 | +6 |
Perform (Oratory) | 1 | +3 | +2 | +6 |
xProfession | 0 | +3 | +3 | |
xxSense Motive | 0 | +3 | +3 | |
xSpellcraft | 2 | +2 | +2 | +6 |
Speak Language | - | - | - | |
*Appraise | +2 | +2 | ||
*Balance | +1 | (-1) | +1 (+0) | |
*Bluff | +3 | +2 | +5 | |
*Climb | +2 | - | +2 | |
*Disguise | +3 | +2 | +5 | |
*Escape Artist | +1 | - | +1 | |
*Forgery | +2 | +2 | ||
*Gather Information | +3 | +2 | +5 | |
*Hide | +1 | - | +1 | |
*Intimidate | +3 | +2 | +5 | |
*Jump | +2 | - | +2 | |
*Listen | +3 | +2 | +5 | |
*Move Silently | +1 | - | +1 | |
*Ride | +1 | +1 | ||
*Search | +2 | - | +2 | |
*Spot | +3 | +2 | +5 | |
*Survival | +3 | +3 | ||
*Swim | +2 | - | +2 | |
*Use Rope | +1 | +1 |
Skill Tricks: Collector of Stories [2 Skill Points]
Languages: Common, Celestial, Sylvan, Old Oerdian, Suloise [2 Skill Points]
Feats: [/u]
Nymph's Kiss [Exalted]: By maintaining an intimate relationship with a good-aligned Fey, you gain some of the characteristics of the fey. Fey creatures regard you as though you were fey. You gain a +2 circumstances bonus on all Charisma-related checks and a +1 bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat (1st), you gain 1 extra skill point per level. [3 Knowledge (Arcana), 1 Knowledge (Local)]
Knowledge Devotion: When entering combat with a creature you may make a Knowledge skill check with the appropriate knowledge skill (as detailed in first chart below). Your knowledge check result provides an insight bonus to attack and damage rolls as shown in the second chart. This bonus applies to all creatures of that type for the duration of the encounter. If a new type of creature joins the encounter, a new knowledge check may be rolled for that type of creature. This is an extraordinary ability. The collector of stories skill trick may be applied to one such knowledge check per encounter (providing a +5 bonus, and approved by Aeter).
Knowledge Skill | Monster Type | Bonus to Roll |
Arcana | Constructs, Dragons, Magical Beasts | +5 |
Dungeoneering | Aberrations, Oozes | +4 |
Local | Humanoids | +4 |
Nature | Animals, Fey, Giants, Monstrous Humanoids, Plants, Vermin | +4 |
Religion | Undead | +7 |
The Planes | Outsiders, Elementals | +4 |
Roll | Bonus |
<= 15 | +1 |
16-25 | +2 |
26-30 | +3 |
31-35 | +4 |
36+ | +5 |
Racial Abilities:[/u]
Native Outsider Type [weapon and armor proficiencies]
+2 Charisma
+2 Wisdom
+2 bonus to Spot and Listen checks
60' Darkvision
Cast Daylight 1 /day
Resistance to Acid 5, Cold 5, and Electricity 5
Spell Like Abilities: Daylight 1/day
Trait Abilities (Scion of Surabar):
Pride for your linage girds your mind and soul. You gain a +2 morale bonus on saving throws against fear, death effects, and insanity or confusion.
Demons that encounter you in this region (not those that you may fight on other planes) can instinctively sense your lineage and connection to their old enemy, and gain a +1 morale bonus on attack rolls and weapon damage rolls when fighting you.
Class Abilities:[/u]
Cleric Domains: Healing, Sun
Lore: (+4) A cloistered cleric picks up a lot of stray knowledge while studying and reading books. She may make a special lore check with a bonus equal to her cloistered cleric level plus her intelligence modifier to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places. (If the cleric has 5 or more ranks in knowledge (history), she gains a +2 bonus on this check).
A successful lore check will not reveal the powers of a magic item but may give a hint as to its general location. A cleric may not take 10 or 20 on this check; this sort of knowledge is essentially random. The DM can determine the Difficulty class of the check by referring to the table below.
DC | Type of Knowledge | Examples |
10 | Common, known by at least a substantial minority of the local population | A local mayor's reputation for drinking; common legends about a powerful place of mystery. |
20 | Uncommon but available, known by only a few people in the area. | A local priest's shady past; legends about a powerful magic item. |
25 | Obscure, known by a few, hard to come by. | A knight's family history; legends about a minor place of mystery or magic item. |
30 | Extremely obscure, know by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. | A mighty wizard's childhood nickname; the history of a petty magic item. |
Turn Undead: 7 times per day
Turning Check: 1d20 + 5, using the table below.
Turning Damage: 2d6 + 4
Turned undead flee for 10 rounds (1 minute), undead with half or fewer HD than the maximum amount turned are destroyed instead.
Roll | Bonus |
<= 0 | 0 HD (-4) |
1-3 | 1 HD (-3) |
4-6 | 2 HD (-2) |
7-9 | 3 HD (-1) |
10-12 | 4 HD (0) |
13-15 | 5 HD (+1) |
16-18 | 6 HD (+2) |
19-21 | 7 HD (+3) |
>= 22 | 8 HD (+4) |
Domain Abilities:[/u]
Healing: Cast Healing Domain Spells with +1 caster Level
Knowledge: All knowledge skills are class skills, cast divination spells with +1 caster level.
Sun: Greater Turning 1/day, any undead that would normally be turned are instead destroyed.
Spell Casting[/u]
Caster Level: 2
Attribute (Wisdom): +3
Save DC Modifier: +3
Spells Per Day:
Spell Level | Per Day | Domain |
0 |
4
[/td][td]-
[/td][/tr][tr][td]
1
[/td][td]3
[/td][td]1
[/td][/tr][/table]Levels:[/u]
Level | Class Level | HP Roll | Total HP |
1) | Cleric 1 | Roll: 6 | (7 HP) |
a. | Feat: Nymph's Kiss [Exalted] | ||
b. | Cloistered Cleric | ||
c. | Turn Undead | ||
d. | Lore | ||
2) | Cleric 2 | Roll: 6 | (14 HP) |
c. | Exchanged Knowledge Domain for Knowledge Devotion |
Plan:[/u]