Post by Aeter on Oct 21, 2010 15:43:28 GMT -6
Since everyone is going to be familiar with the area, here are the commodities available in the Merchant City of Cauldron! More information will be added about certain places as the PCs discover them.
Information on Cauldron:
Cauldron's buildings, tightly packed and built from volcanic rock and wood, line the inner bowl of a nameless, dormant volcano. Cobblestone roads form concentric circles around a small but deep lake of cold water, which fills the volcano's basin. Although the town's sewage seeps into the lake, local clerics routinely purify the water for the citizens in exchange for charitable donations to their temples.
A 50-foot-tall fortified wall of black malachite encircles the city, tracing the outer rim of the volcano. Four roads descent the volcano's slopes, becoming major thoroughfares that lead to other towns and distant realms. The regions nearer the rim of the city tend to be occupied by upper class families and elite merchants. The closer one gets to the center of town (And the closer to the often pungent odors of the central lake), the shoddier the construction and the more dangerous its dark alleys become.
Most people get around Cauldron on foot, although the town has its share of wagons and carriages, most of them owned by merchants and nobles.
Cauldron's major exports come from two sources: mines and plantations. Both industries are based in the hills surrounding the city, and are managed by the various noble families who live in the area. Obsidian and diamonds are the primary products mined in the region. Plantations usually produce sugarcane and coffee. Many of those who dwell in the city itself are either merchants, scholars, or workers in the mines and plantations in the lowlands. Water is never scarce in town, but most of the city's food must be imported from outside of the Cauldron area since the local fishing and farming enterprises are meager at best.
Taxes are fairly light in Cauldron. Citizens pay a modest yearly flat tax of 1 gp, while merchants and nobles pay a 5% income tax each year. In addition, a 1 sp gate tax is charged for non-citizens who enter the city by any of its four gates.
More information can be gained throughout Cauldron by different checks in different locations.
Map to Cauldron
I. City Gates
Citizens of Cauldron are allowed to pass through the gates for free with proof of citizenship; visitors must pay a 1 sp gate tax each time they enter the city. A frequent visitor to Cauldron can purchase a month gate pass for 1 gp after a rigorous interview process.
II. Town Hall
Cauldron's town hall is a single-story building and one of the oldest structures in the city. The building serves as a place for the Lord Mayor and his advisers to hold meetings with the nobles and other movers and shakers of the city, but they don't actually live there. Records of ownership, historical documents, and similar archives can be found here.
III. Town Guard Barracks
These buildings house the bulk of the town guard. The central area of this walled compound is used for training, and the low single-story keep is the above-ground facade for the Cauldron Prison, a five-level underground facility that can hold hundreds of prisoners.
IV. Church of St. Cuthbert
The two-story Church of St. Cuthbert, its white marble walls suffused with veins of vivid blue, stands in stark contrast to the buildings of bare black stone that flank it on the north end of Obsidian Avenue. A pair of white marble statues depicting armored warriors stands on either side of the temple's heavy oaken door. Each of the statues raises a great mace to the sky. Above the door's marble architrave are boldly inscribed the following words: "Within Law Lives Hope"
V. Maavu Warehouses
Local merchant Maavu Arlintal keeps several warehouses here. As with moth other merchant warehouses, about 50% of the holdings here are various forms of food stores for the city that are kept and sold by the Grocer's Guild.
VI. Slippery Eel Tavern
The Slippery Eel is a favorite tavern for the city's miners, plantation workers, and other working-class citizens. The food and drink is cheap, and the town guard tends to ignore the place.
VII. Cusp of Sunrise
This high-society club is a favorite place for Cauldron's rich and powerful to meet and relax. Owned and operated by Lady Ophellha Knowlern.
VIII. Tygot's Old Things
Tygot Mispas, a 120-year-old halfling retired from adventuring for two decades, owns a small but well-stocked antiquity shop on Lava Avenue. "Tygot's Old Things" specializes in non-magical art objects gathered from across the known world. Tygod himself has excellent commercial contacts in the capital city of T'Astor, and frequently buys old documents and art objects from local adventurers. His shop is a two-story structure with a small flat on the upper floor and a well-organized business area on the lower. The main shop itself contains an impressive assortment of less valuable antiquities, mostly vases, statuettes, small furniture, and tapestries.
IX. Drunken Morkoth Inn
This is perhaps the most popular inn in the city. A regular stop for many merchants and traveling adventurers, the combination of comfortable beds, good food, and reasonable prices make it a favorite among the city's returning visitors. Each of the rooms here are decorated with a humorous painting of Cauldron's legendary lake monster, a large morkoth. The paintings depict the morkoth in any number of embarrassing and ridiculous scenes, always with the morkoth drunk and confused, and often in incongruous locations.
X. Tipped Tankard Tavern
This tavern is generally regarded as the best place in the city for common folk to get a drink (The Coy Nixie and the Cusp of Sunrise both hold better reputations, but are generally out of the price range for the working citizen). It's a favorite place for off-duty city guards, and as such, brawls are fairly rare.
XI. Garthun Imports
This well-kept building houses the offices of Adrick Garhun, a prominent merchant whose import of alcohol, tobacco, exotic sweets, and seafood has catapulted him to the height of success.
XII. Skie's Treasury
Numerous stores in Cauldron sell magic items and gear, but only one of them makes its sole business buying and selling magic items to adventurers: Skie's Treasury. Skie Aldersun is a retired gnome adventurer who spent much of her youth exploring the catacombs and chambers below Cauldron. She's had enough of the adventuring lifestyle, however, and won't agree to join any new groups for any price.
Skie's Treasury is a modest building crafted from blocks of volcanic stone. The facade of the building bears dozens, if not hundreds, of symbols and sigils that have been carved into the face of the stone with chisels. One door and a pair of tiny windows face the road and overlook the lake below. Above the door, a sign proclaims the establishment to be Skie's Treasury, but more impressive are the numerous items of treasure -- rings, coins, wands, necklaces, rods, potions, scrolls, and more -- that seem to slowly orbit the sign and shine with soft golden light. Every now and then, two of the items pump against each other, ringing softly like a wind chime.
Inside, the store's shelves are fairly sparse, but never empty. Skie sells enough magic to keep herself in comfort, and has no real ambition to make a fortune at the job. Each of the items on her shelves is kept in a glass cabinet under lock and key, displayed on a silk pillow with a small placard that describes the item's history, powers, and what party sold the item to Skie. She doesn't allow normal shoppers to handle or physically inspect items.
XIII. Lantern Street Orphanage
The orphanage rests on the corner of Lantern Street and Lava Avenue, its charcoal-colored stones held together with mold-encrusted mortar. The windows on both stories are tightly shuttered, but a few silvers of light manage to escape from within. Lanterns hang on either side of the oaken front door, mounted to which is a green copper knocker shaped like a smiling gargoyle's visage, its nostrils pierced by a copper ring. The ground floor of the orphanage is dimly lit and contains a main hall (with a staircase leading to the second floor), a kitchen with stairs leading down to a cellar pantry, a dining hall, a playroom for the children, a schoolroom, a small bathroom, and staff quarters. The second floor is divided into three rooms: a spacious bathroom with two large tubs and two large bedrooms filled with cots. One of the bedrooms currently holds 19 girls; the other room holds 31 boys.
XIV. Coy Nixie
The Coy Nixie is a high-class tavern and dance hall owned and operated by the Aslaxins. Although prices here tend to be double the normal asking price, the food and drink are rivaled only by the Cusp of Sunrise. These two locations have a healthy competition. While the Cusp is generally held to have better food, drink, and entertainment, there are no membership fees at the Coy Nixie.
XV. Lakeside Pavilion
This open pavilion is one of the oldest structures in Cauldron. Said to have been formed via magic cast by Surabar Spellmason himself, the pavilion is traditionally where the Lord Mayor issues announcements and decrees.
XVI. Vanderboren Manor
This large manor houses the members and servants of the Vanderboren family, Cauldron's newest nobles. The Vanderborens are the equivalent of real estate tycoons. Less respected by the other nobles because they're self-made, they constantly look for ways to make the other nobles look bad to increase their standing among their new peers. They also own and fund the Lantern Street Orphanage. Both Vanderborens got their start on their feet: Premiach as a runner for a messenger service and Aeberrin as a server at a tavern.
XVII. Minuta's Board
This low-cost inn and flophouse caters to anyone who can't afford to stay at Cauldron's better inns. Prices here are 75% normal, but the owners make no guarantee against theft or loss of property.
XVIII. Sure Foot Livery
Sure Foot Livery is the largest (and only) livestock and livestock accessory business in town. This business is owned by a no-nonsense woman named Tippys Surefoot.
XIX. Gurnezarn's Smithy
This smithy is generally regarded as the finest such establishment in the city. Its owner, Phalian Gurnezarn, has long held his own against the relentless acquisition and dominition of his trade by the Lathenmires, and has his own skill and the loyalty of his customers to thank for the fact that he's now the only non-Lathenmire smith in town. As a result, his prices are the highest in town (125% normal cost).
XX. Temple of Lordly Might
The church of Kord is nearly as powerful and popular in Cauldron as the church of St. Cuthbert, if only because they sponsor numerous sporting events and demonstrations for the people of Cauldron throughout the year.
XXI. Lord Mayor's Residence
This large walled compound is the oldest structure in the city. The traditional seat of power for the town, the estate's ownership has been held by the Navalant family for the past 200 years. The current Lord Mayor, Severen Navalant, is well-liked.
XXII. Weer's Elixirs
Owned and operated by Vortimax Weer, a retired adventurer, this cramped shop is the go-to place in town for alchemical items and potions. Vortimax himself is a cranky old curmudgeon who has little patience for youngsters, and even less patience for anyone who tries to haggle with his high prices (150% normal price). Vortimax is one of the strongest wizards in Cauldron, and spends much of his time teaching alchemy and magical theory classes at Bluecrater Academy.
XXIII. The Brass Trumpet
Nothing is known about this abandoned tavern.
XXIV. Cathedral of Wee Jas
This towering structure is one of the most impressive and beautiful in Cauldron. The church of Wee Jas has always been powerful in Cauldron, but not as well liked as the churches of Kord or St. Cuthbert, since the clerics of this church tend to be standoffish, curt, and even creepy. The clerics of Wee Jas are responsible for the dealing with the unclaimed dead of Cauldron, and maintain vast catacombs for anyone who's rich enough to afford the burial, but doesn't have a personal crypt. Most of the dead of Cauldron are cremated.
XXV. Ghelve's Locks
Most of the locks in the city of Cauldron were created by the proprietor of this small shop.
XXVI. Orak's Bathhouse
Orak's Bathhouse is a squat, windowless building of dark stone. The baths are open from noon to midnight each day.
XXVII. Bluecrater Academy
One of the tallest buildings in Cauldron, Bluecrater Academy is also the primary place of learning here. The building has five stories, each of which is dedicated to an increasing level of education. Financed partially by tuition fees (but also by the support of nobles like Lady Ophellha Knowlern, the Aslaxins, and the Taskerhills), Bluecrater Academy is where the lucky youth of Cauldron go to learn a trade. The upper floors consist of extensive libraries and research offices.
XXVIII. Church of Pelor
This small yellow tower is tended by a single cleric of Pelor named Kristof Jurgensen. His resources are limited of late. The shrine to Pelor has always been fairly small and minor in Cauldron, especially since Kristof's three superiors recently died under mysterious circumstances, leaving him in charge of the entire shrine.
XXIX. House Vhalantru
The manor of the prestiged Lord Vhalantru, advisor to the Lord Mayor. Frequently one who gives work to adventurers, he knows a sculptor who carves wonderous effigies in honor of Cauldron's Greatest heroes. Many of the best adorn Lord Vhalantrue's estate as a statuary, striking brilliant poses.
XXX. Westkey's Map Emporium
This modest shop is run by Bolar Westkey, a cartographer who recently settled in the area. He sells maps of all manner, including regional and local maps. Westkey makes it strict practice to not sell maps of private businesses or homes. He does, however, have a fair collection of treasure maps, some of which are local, and some of which might actually be legitimate Standard maps generally cost anywhere from 2 to 20 gp, while his treasure maps are sold for 100 gp a shot (with no guarantees as to the map's validity).
XXXI. House Rhiavadi
This may as well be Cauldron's most conspicuous display of wealth. Lady Rhiavadi has long been one of the city's wealthiest nobles. Common knowledge holds that much of her wealth is inherited, but romor holds that she has her hands in a large numer of illegal enterprises as well.
XXXII. Taskerhill Manor
This massive manor is four stories in height, and is easily the most ostentatious of Cauldron's noble homes (with the possible exception of House Rhiavadi). The manor is home to the fantastically wealthy Taskerhill family. Lord Taskerhill is the wealthiest noble in Cauldron, owning several mines in the nearby mountains, as well as prominant workshops that ship exquisitely crafted obsidian furnature and knick-knacks to the indolent cities of the north.
XXXIII. Zanathor's Provisions
While to the untrained eye there may seem to be nothing unusual going on in this general store, its owner, Bjellkir Zanathor, has the unique honor of being the only living citizen in Cauldron who has seen the Crater Lake Monster. He's always ready to tell the story of how his small fishing boat was attacked late one night and sunk by the fantastic creature several years ago. The thing bit off his leg and one of the teeth lodged in his hip. Zanathor's willing to show off his scars, wooden leg, and the tooth, which he's mounted on a wooden display that hangs above his counter.
XXXIV. Lathenmire Manor
Given another few years, the Lathenmires could be inducted into Cauldron's nobility. As it stands, the family is as rich as most of the other nobles, having effectively cornered the local arms and armor trade. The Lathenmire manor is a sprawling structure with several training rooms and trophy halls on the ground floor.
Information on Cauldron:
Cauldron's buildings, tightly packed and built from volcanic rock and wood, line the inner bowl of a nameless, dormant volcano. Cobblestone roads form concentric circles around a small but deep lake of cold water, which fills the volcano's basin. Although the town's sewage seeps into the lake, local clerics routinely purify the water for the citizens in exchange for charitable donations to their temples.
A 50-foot-tall fortified wall of black malachite encircles the city, tracing the outer rim of the volcano. Four roads descent the volcano's slopes, becoming major thoroughfares that lead to other towns and distant realms. The regions nearer the rim of the city tend to be occupied by upper class families and elite merchants. The closer one gets to the center of town (And the closer to the often pungent odors of the central lake), the shoddier the construction and the more dangerous its dark alleys become.
Most people get around Cauldron on foot, although the town has its share of wagons and carriages, most of them owned by merchants and nobles.
Cauldron's major exports come from two sources: mines and plantations. Both industries are based in the hills surrounding the city, and are managed by the various noble families who live in the area. Obsidian and diamonds are the primary products mined in the region. Plantations usually produce sugarcane and coffee. Many of those who dwell in the city itself are either merchants, scholars, or workers in the mines and plantations in the lowlands. Water is never scarce in town, but most of the city's food must be imported from outside of the Cauldron area since the local fishing and farming enterprises are meager at best.
Taxes are fairly light in Cauldron. Citizens pay a modest yearly flat tax of 1 gp, while merchants and nobles pay a 5% income tax each year. In addition, a 1 sp gate tax is charged for non-citizens who enter the city by any of its four gates.
More information can be gained throughout Cauldron by different checks in different locations.
Map to Cauldron
I. City Gates
Citizens of Cauldron are allowed to pass through the gates for free with proof of citizenship; visitors must pay a 1 sp gate tax each time they enter the city. A frequent visitor to Cauldron can purchase a month gate pass for 1 gp after a rigorous interview process.
II. Town Hall
Cauldron's town hall is a single-story building and one of the oldest structures in the city. The building serves as a place for the Lord Mayor and his advisers to hold meetings with the nobles and other movers and shakers of the city, but they don't actually live there. Records of ownership, historical documents, and similar archives can be found here.
III. Town Guard Barracks
These buildings house the bulk of the town guard. The central area of this walled compound is used for training, and the low single-story keep is the above-ground facade for the Cauldron Prison, a five-level underground facility that can hold hundreds of prisoners.
IV. Church of St. Cuthbert
The two-story Church of St. Cuthbert, its white marble walls suffused with veins of vivid blue, stands in stark contrast to the buildings of bare black stone that flank it on the north end of Obsidian Avenue. A pair of white marble statues depicting armored warriors stands on either side of the temple's heavy oaken door. Each of the statues raises a great mace to the sky. Above the door's marble architrave are boldly inscribed the following words: "Within Law Lives Hope"
V. Maavu Warehouses
Local merchant Maavu Arlintal keeps several warehouses here. As with moth other merchant warehouses, about 50% of the holdings here are various forms of food stores for the city that are kept and sold by the Grocer's Guild.
VI. Slippery Eel Tavern
The Slippery Eel is a favorite tavern for the city's miners, plantation workers, and other working-class citizens. The food and drink is cheap, and the town guard tends to ignore the place.
VII. Cusp of Sunrise
This high-society club is a favorite place for Cauldron's rich and powerful to meet and relax. Owned and operated by Lady Ophellha Knowlern.
VIII. Tygot's Old Things
Tygot Mispas, a 120-year-old halfling retired from adventuring for two decades, owns a small but well-stocked antiquity shop on Lava Avenue. "Tygot's Old Things" specializes in non-magical art objects gathered from across the known world. Tygod himself has excellent commercial contacts in the capital city of T'Astor, and frequently buys old documents and art objects from local adventurers. His shop is a two-story structure with a small flat on the upper floor and a well-organized business area on the lower. The main shop itself contains an impressive assortment of less valuable antiquities, mostly vases, statuettes, small furniture, and tapestries.
IX. Drunken Morkoth Inn
This is perhaps the most popular inn in the city. A regular stop for many merchants and traveling adventurers, the combination of comfortable beds, good food, and reasonable prices make it a favorite among the city's returning visitors. Each of the rooms here are decorated with a humorous painting of Cauldron's legendary lake monster, a large morkoth. The paintings depict the morkoth in any number of embarrassing and ridiculous scenes, always with the morkoth drunk and confused, and often in incongruous locations.
X. Tipped Tankard Tavern
This tavern is generally regarded as the best place in the city for common folk to get a drink (The Coy Nixie and the Cusp of Sunrise both hold better reputations, but are generally out of the price range for the working citizen). It's a favorite place for off-duty city guards, and as such, brawls are fairly rare.
XI. Garthun Imports
This well-kept building houses the offices of Adrick Garhun, a prominent merchant whose import of alcohol, tobacco, exotic sweets, and seafood has catapulted him to the height of success.
XII. Skie's Treasury
Numerous stores in Cauldron sell magic items and gear, but only one of them makes its sole business buying and selling magic items to adventurers: Skie's Treasury. Skie Aldersun is a retired gnome adventurer who spent much of her youth exploring the catacombs and chambers below Cauldron. She's had enough of the adventuring lifestyle, however, and won't agree to join any new groups for any price.
Skie's Treasury is a modest building crafted from blocks of volcanic stone. The facade of the building bears dozens, if not hundreds, of symbols and sigils that have been carved into the face of the stone with chisels. One door and a pair of tiny windows face the road and overlook the lake below. Above the door, a sign proclaims the establishment to be Skie's Treasury, but more impressive are the numerous items of treasure -- rings, coins, wands, necklaces, rods, potions, scrolls, and more -- that seem to slowly orbit the sign and shine with soft golden light. Every now and then, two of the items pump against each other, ringing softly like a wind chime.
Inside, the store's shelves are fairly sparse, but never empty. Skie sells enough magic to keep herself in comfort, and has no real ambition to make a fortune at the job. Each of the items on her shelves is kept in a glass cabinet under lock and key, displayed on a silk pillow with a small placard that describes the item's history, powers, and what party sold the item to Skie. She doesn't allow normal shoppers to handle or physically inspect items.
XIII. Lantern Street Orphanage
The orphanage rests on the corner of Lantern Street and Lava Avenue, its charcoal-colored stones held together with mold-encrusted mortar. The windows on both stories are tightly shuttered, but a few silvers of light manage to escape from within. Lanterns hang on either side of the oaken front door, mounted to which is a green copper knocker shaped like a smiling gargoyle's visage, its nostrils pierced by a copper ring. The ground floor of the orphanage is dimly lit and contains a main hall (with a staircase leading to the second floor), a kitchen with stairs leading down to a cellar pantry, a dining hall, a playroom for the children, a schoolroom, a small bathroom, and staff quarters. The second floor is divided into three rooms: a spacious bathroom with two large tubs and two large bedrooms filled with cots. One of the bedrooms currently holds 19 girls; the other room holds 31 boys.
XIV. Coy Nixie
The Coy Nixie is a high-class tavern and dance hall owned and operated by the Aslaxins. Although prices here tend to be double the normal asking price, the food and drink are rivaled only by the Cusp of Sunrise. These two locations have a healthy competition. While the Cusp is generally held to have better food, drink, and entertainment, there are no membership fees at the Coy Nixie.
XV. Lakeside Pavilion
This open pavilion is one of the oldest structures in Cauldron. Said to have been formed via magic cast by Surabar Spellmason himself, the pavilion is traditionally where the Lord Mayor issues announcements and decrees.
XVI. Vanderboren Manor
This large manor houses the members and servants of the Vanderboren family, Cauldron's newest nobles. The Vanderborens are the equivalent of real estate tycoons. Less respected by the other nobles because they're self-made, they constantly look for ways to make the other nobles look bad to increase their standing among their new peers. They also own and fund the Lantern Street Orphanage. Both Vanderborens got their start on their feet: Premiach as a runner for a messenger service and Aeberrin as a server at a tavern.
XVII. Minuta's Board
This low-cost inn and flophouse caters to anyone who can't afford to stay at Cauldron's better inns. Prices here are 75% normal, but the owners make no guarantee against theft or loss of property.
XVIII. Sure Foot Livery
Sure Foot Livery is the largest (and only) livestock and livestock accessory business in town. This business is owned by a no-nonsense woman named Tippys Surefoot.
XIX. Gurnezarn's Smithy
This smithy is generally regarded as the finest such establishment in the city. Its owner, Phalian Gurnezarn, has long held his own against the relentless acquisition and dominition of his trade by the Lathenmires, and has his own skill and the loyalty of his customers to thank for the fact that he's now the only non-Lathenmire smith in town. As a result, his prices are the highest in town (125% normal cost).
XX. Temple of Lordly Might
The church of Kord is nearly as powerful and popular in Cauldron as the church of St. Cuthbert, if only because they sponsor numerous sporting events and demonstrations for the people of Cauldron throughout the year.
XXI. Lord Mayor's Residence
This large walled compound is the oldest structure in the city. The traditional seat of power for the town, the estate's ownership has been held by the Navalant family for the past 200 years. The current Lord Mayor, Severen Navalant, is well-liked.
XXII. Weer's Elixirs
Owned and operated by Vortimax Weer, a retired adventurer, this cramped shop is the go-to place in town for alchemical items and potions. Vortimax himself is a cranky old curmudgeon who has little patience for youngsters, and even less patience for anyone who tries to haggle with his high prices (150% normal price). Vortimax is one of the strongest wizards in Cauldron, and spends much of his time teaching alchemy and magical theory classes at Bluecrater Academy.
XXIII. The Brass Trumpet
Nothing is known about this abandoned tavern.
XXIV. Cathedral of Wee Jas
This towering structure is one of the most impressive and beautiful in Cauldron. The church of Wee Jas has always been powerful in Cauldron, but not as well liked as the churches of Kord or St. Cuthbert, since the clerics of this church tend to be standoffish, curt, and even creepy. The clerics of Wee Jas are responsible for the dealing with the unclaimed dead of Cauldron, and maintain vast catacombs for anyone who's rich enough to afford the burial, but doesn't have a personal crypt. Most of the dead of Cauldron are cremated.
XXV. Ghelve's Locks
Most of the locks in the city of Cauldron were created by the proprietor of this small shop.
XXVI. Orak's Bathhouse
Orak's Bathhouse is a squat, windowless building of dark stone. The baths are open from noon to midnight each day.
XXVII. Bluecrater Academy
One of the tallest buildings in Cauldron, Bluecrater Academy is also the primary place of learning here. The building has five stories, each of which is dedicated to an increasing level of education. Financed partially by tuition fees (but also by the support of nobles like Lady Ophellha Knowlern, the Aslaxins, and the Taskerhills), Bluecrater Academy is where the lucky youth of Cauldron go to learn a trade. The upper floors consist of extensive libraries and research offices.
XXVIII. Church of Pelor
This small yellow tower is tended by a single cleric of Pelor named Kristof Jurgensen. His resources are limited of late. The shrine to Pelor has always been fairly small and minor in Cauldron, especially since Kristof's three superiors recently died under mysterious circumstances, leaving him in charge of the entire shrine.
XXIX. House Vhalantru
The manor of the prestiged Lord Vhalantru, advisor to the Lord Mayor. Frequently one who gives work to adventurers, he knows a sculptor who carves wonderous effigies in honor of Cauldron's Greatest heroes. Many of the best adorn Lord Vhalantrue's estate as a statuary, striking brilliant poses.
XXX. Westkey's Map Emporium
This modest shop is run by Bolar Westkey, a cartographer who recently settled in the area. He sells maps of all manner, including regional and local maps. Westkey makes it strict practice to not sell maps of private businesses or homes. He does, however, have a fair collection of treasure maps, some of which are local, and some of which might actually be legitimate Standard maps generally cost anywhere from 2 to 20 gp, while his treasure maps are sold for 100 gp a shot (with no guarantees as to the map's validity).
XXXI. House Rhiavadi
This may as well be Cauldron's most conspicuous display of wealth. Lady Rhiavadi has long been one of the city's wealthiest nobles. Common knowledge holds that much of her wealth is inherited, but romor holds that she has her hands in a large numer of illegal enterprises as well.
XXXII. Taskerhill Manor
This massive manor is four stories in height, and is easily the most ostentatious of Cauldron's noble homes (with the possible exception of House Rhiavadi). The manor is home to the fantastically wealthy Taskerhill family. Lord Taskerhill is the wealthiest noble in Cauldron, owning several mines in the nearby mountains, as well as prominant workshops that ship exquisitely crafted obsidian furnature and knick-knacks to the indolent cities of the north.
XXXIII. Zanathor's Provisions
While to the untrained eye there may seem to be nothing unusual going on in this general store, its owner, Bjellkir Zanathor, has the unique honor of being the only living citizen in Cauldron who has seen the Crater Lake Monster. He's always ready to tell the story of how his small fishing boat was attacked late one night and sunk by the fantastic creature several years ago. The thing bit off his leg and one of the teeth lodged in his hip. Zanathor's willing to show off his scars, wooden leg, and the tooth, which he's mounted on a wooden display that hangs above his counter.
XXXIV. Lathenmire Manor
Given another few years, the Lathenmires could be inducted into Cauldron's nobility. As it stands, the family is as rich as most of the other nobles, having effectively cornered the local arms and armor trade. The Lathenmire manor is a sprawling structure with several training rooms and trophy halls on the ground floor.